Administrator By Melba J. As the immigration reform debate rages on, data is essential. Science is a powerful tool for crafting effective public policy. Further, that the widespread negative views of immigrants and their children will be challenged by the increasing data available, rather than continue to be shaped by ideology.
The following is an attempt to separate fact from fiction. The availability of video games has led to an epidemic of youth violence. According to federal crime statistics, the rate of juvenile violent crime in the United States is at a year low.
Researchers find that people serving time for violent crimes typically consume less media before committing their crimes than the average person in the general population. It's true that young offenders who have committed school shootings in America have also been game players.
But young people in general are more likely to be gamers — 90 percent of boys and 40 percent of girls play. The overwhelming majority of kids who play do NOT commit antisocial acts.
According to a U. Surgeon General's report, the strongest risk factors for school shootings centered on mental stability and the quality of home life, not media exposure. The moral panic over violent video games is doubly harmful. It has led adult authorities to be more suspicious and hostile to many kids who already feel cut off from the system.
It also misdirects energy away from eliminating the actual causes of youth violence and allows problems to continue to fester.
Scientific evidence links violent game play with youth aggression. Claims like this are based on the work of researchers who represent one relatively narrow school of research, "media effects.
But most of those studies are inconclusive and many have been criticized on methodological grounds. In these studies, media images are removed from any narrative context.
Subjects are asked to engage with content that they would not normally consume and may not understand. Finally, the laboratory context is radically different from the environments where games would normally be played. Most studies found a correlation, not a causal relationship, which means the research could simply show that aggressive people like aggressive entertainment.
That's why the vague term "links" is used here.
If there is a consensus emerging around this research, it is that violent video games may be one risk factor - when coupled with other more immediate, real-world influences — which can contribute to anti-social behavior. But no research has found that video games are a primary factor or that violent video game play could turn an otherwise normal person into a killer.
Children are the primary market for video games. While most American kids do play video games, the center of the video game market has shifted older as the first generation of gamers continues to play into adulthood.
Already 62 percent of the console market and 66 percent of the PC market is age 18 or older. The game industry caters to adult tastes. Meanwhile, a sizable number of parents ignore game ratings because they assume that games are for kids.
One quarter of children ages 11 to 16 identify an M-Rated Mature Content game as among their favorites. Clearly, more should be done to restrict advertising and marketing that targets young consumers with mature content, and to educate parents about the media choices they are facing.
But parents need to share some of the responsibility for making decisions about what is appropriate for their children. The news on this front is not all bad.Essay about Myth Or Reality, Todays Perception On Monsters - Myth or Reality, Today's Perception on Monsters Monsters, which are seemingly just myth and fantasy, do have some truths to their legend.
Myth or Reality, Today's Perception on Monsters Monsters, which are seemingly just myth and fantasy, do have some truths to their legend. In fact, some creatures may have actually existed and still do today, even though they should not be percieved as monsters.
It's all Robert Louis Stevenson's fault. Treasure Island's popularity spawned a genre of pirate novels, and those novels were made into pirates movies, which gave rise to comic books and Halloween. In various Chinese cosmogonic myths, light and dark have a prominent role as essential features and forces of the universe.
Whereas light, active, male energy forms yin energy, yang energy is. In the modern period, with the growing influence of rational scientific views of the world, the term "myth" has more and more come to denote stories that are false, and this is the most common use of the word today.
Perception vs. Reality: How Psychology Debunks Myths about Immigrants in America October 21, November 12, Administrator By Melba J. T.
Vasquez, PhD, ABPP ( Past-President of the American Psychological Association).